The latest beta with all three IOS version are always available on the issue thread on googlecode.īut we are making a channel wad only on official release. It made lags problem in refresh rate (50/60Hz), and wrong displayed colors. (not a big problem, just that it break the auto update )ĭevolution problem was that USBGX didn't read the game region correctly, so the video mode was always set to PAL (unless the user forced NTSC video mode). Users will be forced to update their channel with a wad manager on next release. It will download the dol and place it on SD, but it will never be loaded by the channel and the user won't understand why. If you didn't build the "Channel build" before injecting the dol in the wad, then it will be the normal loader and not the channel loader. It's not very good idea, as it break the auto update (to v3.1 when it will be available), which should download a wad for installed channel users, and a dol for the forwarder/HBC users.
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